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Cyberpunk 2077: The Good, The Bad, And The Scary

Harley HoughtonbyHarley Houghton
in News
December 11, 2020
Cyberpunk 2077: The Good, The Bad, And The Scary
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The eagerly awaited and hugely anticipated Cyberpunk 2077 from CD Projekt has finally landed, and with it, comes the inevitable gamer reactions, reviews, compliments, and complaints that we can all expect from such a highly publicized and popular title.

So far, things are looking pretty good. With an early score of 7/10 on Steam and an average 89 percent of players voting as having liked the game, it appears it has lived up to at least the majority’s expectations. One of the most hyped aspects of the game was its unique gameplay style, especially around combat builds. Some feared it may be overcomplicated, while most embraced the notion of having such firm control over their character and how they would interact with the world.

Set in the futuristic and largely dystopian Night City, players can select from three initial character types and stylize them from there, almost to their heart’s content. The action is fast, paced, fun, and feels like it’s constantly changing to create a truly dynamic and adrenaline-inducing gaming experience.

But the news has not been all good. Those that have offered negative reviews of the same have cited several bugs, with some players arguing this makes the game borderline unplayable. CD Projekt, to their credit, has maintained a very active presence on social media, not just to hype their project, but to respond to concerns raised by fans.

When Game Informer raised the issue of the risk of epileptic seizures, they were right there to respond with the action they intended to take – adding an additional warning in addition to the one (some could argue, kind of hidden) in their EULA, as well as getting their development team to get started working on a more long-term solution.

It seems pretty clear that CD Projekt cares about the gamers. They are committed to fixing any bugs and keeping their player base safe, as well as being highly responsive to feedback. They’ve created an awesome game and are demonstrating a real drive to make sure it not only stays that way but gets even better by taking constructive criticisms well on board. In an industry that too often becomes all about making money, this is amazing to see.

Follow FOV Magazine on Twitter for more updates on the gaming medium as a whole!

Harley Houghton

Harley Houghton

Reporter at FOV Magazine.

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