CD Projekt RED have kept their promise – “within the next 10 days. ” is what Marcin Iwiński said during his social media apology in regards to the first patch this year for Cyberpunk 2077.
Cyberpunk, which launched on December 10, ran into a lot of issues since. The developer has been receiving backlash from both press and fans, lawsuits from investors, and controversy over the development of the project.
Patch 1.1 Has is now live on console coming at 16.8GB the patch fixes a lot of issues the game has been having as well as stability and performance issues, here are the patch notes:
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn’t call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn’t update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.
Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
Fixed particles’ hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves.
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.
Hopefully, these fixes show improvement to the current experience, we will have to see. But one thing is sure, it’s a step in the right direction for the developers.
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